If you are using AIR to build mobile apps, then you need to deal with the (ever growing) array of device screen sizes out there. Whether you’re adapting a web based game to run on iOS, or writing an app from scratch for tablets, if you want your app to be broadly available you’ll need to support at least a few different screen resolutions. Sarah Northway (of Northway Games) shares some of the tips and tricks she used to get her game Rebuild to run on the plethora of mobile devices out there.
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