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Adobe Announces Open Screen Project

We just announced the Open Screen Project which will be working to enable a consistent runtime environment, starting with the Flash Player, and in the future AIR, to remove barriers for developers and designers as they publish content and applications across desktops and consumer devices, including phones, mobile internet devices, and set top boxes, and more. The Open Screen Project is also supported by ARM, Chunghwa Telecom, Cisco, Intel, LG Electronics Inc., Marvell, Motorola, Nokia, NTT DoCoMo, Qualcomm, Samsung Electronics Co., Sony Ericsson, Toshiba and Verizon Wireless, and leading content providers, including BBC, MTV Networks, and NBC Universal.

5 responses to “Adobe Announces Open Screen Project”

  1. ron Avatar
    ron

    Notably absent from the list of supporters is Apple.
    However, I read a great article a while back describing the case against porting Flash to the Iphone platform — among the arguments listed IIRC, the iphone interface is controlled by one or two finger gestures, and flash interfaces are keyboard and point+click driven. Porting Flash to Ipod would be bad for Flash — and bad for Iphones. I wish i saved the article!

  2. David McGuigan Avatar
    David McGuigan

    Wrong.
    The announcement that the iPhone wouldn’t roll out a Flash player (after Apple had previously announced PRE-LAUNCH that a Flash Player would be included as part of an "early software update" was the reason I sold my POS iPhone after 5 months. Without the prospect of Flash, and with embarrassingly slow internet speeds, no GPS, mediocre voice quality, horrible battery life, and the 2nd slowest mobile device keyboard I’ve ever used (the first was a handheld Sony XP system), there was little utility to the iPhone for a grown up like myself.
    The iPhone finger gestures, with the exception of the two finger zooming (or "pinching" and "stretching" if you’re silly), which you can do just as easily (arguably more-easily) by double clicking, would be easy to implement.
    Flash handles selection and draggability as well as anything. It’s definitely not limited to "point and click" or keyboard-driven interaction. The iPhone gestures have to route through the OS anyway, so it would simply be a matter of exposing certain gestures to Flash, and having the others handled by the browser as usual, for example, a scrolling gesture that doesn’t start with the targeting of some interactive element.
    Apple is repeatedly disappointing the pants off of kids everywhere. I can’t even scroll down a page in Safari smoothly when it’s the only application running and 4 or more tabs are open on my brand new MacBook Air. It’s literally unusable. The all-time worst-performing personal computer I’ve ever touched. It’s going back to the store this weekend. My reward for investing in and supporting new technology? About a $200 restocking fee.
    Thanks Apple. For making one of the worst products of the year and then charging me for not being able to use it for anything.
    The end.

  3. David McGuigan Avatar
    David McGuigan

    "Porting Flash to Ipod would be bad for Flash — and bad for Iphones." – Wrong II: Wrong Again.
    Porting Flash to ANYTHING is nothing but immediately, repeatedly, and unanimously beneficial to that thing.
    Flash is literally the core future of the Internet. It’s a permanent solution to past, current, and future Internet and web-related problems and limitations. It dominates AJAX-driven applications in 99/100 ways, and its search engine indexation capabilities are improving with every release. If a device voluntarily opts not to adopt and tightly-integrate with Flash, that device will stick out with a sore thumb and be limiting its own potential until it does.

  4. Ben Davies Avatar
    Ben Davies

    Hopefully the project has a major focus on accessibility, since the issues for device portability are so very similar to those faced by developers everywhere trying to develop accessible software. I didn’t see any mention of it though.

  5. seo Avatar
    seo

    Flash to the Iphone platform — among the
    there was little utility to the iPhone

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