2013 Amazon AIR Support For Game Developers
Creating games using Flash and AIR? The Amazon Mobile App SDK now includes AIR native extensions that give you access to In-App Purchasing and GameCircle APIs. Diana Helander provides details on the Adobe Digital Media Blog.
2012 AIR 3.6 Beta
AIR 3.6 Beta is now on Adobe Labs. Included in this new release is the ability to package and load multiple SWFs (which provides developers with better memory management by allowing them to load the assets they need dynamically at ANY time from multiple SWFs, and not have to load them all up-front).
2012 Andy Trice On PhoneGap And Apple Rejections
Andy Trice has written a great ADC article highlighting PhoneGap advice on dealing with Apple application rejections. This one is recommended reading.
2012 AIR 3.5 Beta With iOS 6 And Android Jelly Bean Support
We've posted a beta of AIR 3.5 to Adobe Labs. This release supports creative apps for iOS 6 and Android Jelly Bean, as well as additional features and bug fixes.
2012 Next BBC Video Player Built On AIR
As per this article, the BBC has announced the launch of a brand new media player for Android devices. The new player is based on Adobe AIR and was developed in response to Flash not begin supported on Android as of Jelly Bean. It's good to see folks understand that even without Flash for in-browser experiences, it remains valuable and compelling for app experiences via AIR.
2012 GoViral ANE Lets You, Well, Go Viral
The GoViral ANE (AIR native extension) for Android, lets you use AS3 to rapidly integrate social networking support for Facebook, Twitter, and email into your mobile AIR application. Milkman Games' Alex Liebert explains in his new ADC article.
2012 ADC Series Explains Building Native Extension For iOS And Android
ADC has published a very useful series by Digital Primates' Nathan Weber on building native extensions for iOS and Android:
- Part 1: Getting started with volume control
- Part 2: Developing the ActionScript library
- Part 3: Building the iOS library
- Part 4: Building the Android library
- Part 5: Building the ANE file
2012 Adobe And Away3D
The Away Foundation is a non-profit that promotes openness, innovation and participation in and around freely available software resources. Away3D is an ActionScript 3.0 realtime 3D engine for Flash (and AIR). Earlier this week we announced that Adobe is registered as a Strategic Member of The Away Foundation, and posted an interview with Rob Bateman.
2012 Webinars On Developing iOS Apps And Games With Adobe AIR 3.3
We're hosting a series of webinars in which you will learn how to build and debug your first Flash based application for iOS. You will also learn how to measure and improve the performance of your Flash based applications or games with Monocle. Registration is required.
2012 Adobe AIR And Supporting Multiple Screen Sizes
If you are using AIR to build mobile apps, then you need to deal with the (ever growing) array of device screen sizes out there. Whether you're adapting a web based game to run on iOS, or writing an app from scratch for tablets, if you want your app to be broadly available you'll need to support at least a few different screen resolutions. Sarah Northway (of Northway Games) shares some of the tips and tricks she used to get her game Rebuild to run on the plethora of mobile devices out there.